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Development of Red Dead Redemption
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Development of Red Dead Redemption : ウィキペディア英語版
Development of Red Dead Redemption

The development of ''Red Dead Redemption'' began in 2005. Rockstar Games published ''Red Dead Redemption'' on May 18, 2010 for the PlayStation 3 and Xbox 360. One of their studios, Rockstar San Diego, oversaw the work, sharing it with other studios around the world. The development team considered the game a spiritual successor to ''Red Dead Revolver''. ''Red Dead Redemption'' was delayed numerous times through its four-year development, often attributed to technological problems. The working hours and managerial style of the studio during development was met with public complaints from staff members. ''Red Dead Redemption'' was officially announced in 2009; it was heavily promoted and widely anticipated.
Rockstar improved their proprietary Rockstar Advanced Game Engine (RAGE) to increase its animation and draw distance rendering capabilities. The game uses the Euphoria and Bullet engines for further animation and environment rendering tasks. The developers felt inspired to create the game after realising the potential power of both the PlayStation 3 and Xbox 360, having exhausted the use of older hardware on previous projects. The development team conducted extensive research, visiting historical American landmarks and analyzing classic Western films, to achieve realism while creating the game. The game's open world, set in New Austin, Nuevo Paraíso and West Elizabeth, represents iconic features of the American frontier, in which the game is set.
In ''Red Dead Redemption'', players mainly control former outlaw John Marston as he sets out to bring his former gang to justice. The team used motion capture to record the body movements of the characters and hired professional actors to provide voices. ''Red Dead Redemption'' features an original score composed over fifteen months by two music producers. Collaboratively, the duo composed over fourteen hours of music, which scores the game's missions.
== Production ==
Preliminary work on ''Red Dead Redemption'' began in 2005;〔 full development commenced in 2006, following the formation of a core development team. Rockstar San Diego co-opted a number of other studios owned by parent company Rockstar Games to facilitate development between a full team of over 800. Media analysts estimated the development budget for the game was between US$80 million and US$100 million, making ''Red Dead Redemption'' one of the most expensive video games ever made.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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